Georgios N. Yannakakis

Results: 100



#Item
91Game design / Linux games / Mobile games / Video games with variable translation control / Tomb Raider series / Dynamic game difficulty balancing / Data mining / Machine learning / Supervised learning / Digital media / Software / Application software

Predicting Player Behavior in Tomb Raider: Underworld Tobias Mahlmann, Anders Drachen, Julian Togelius, Alessandro Canossa and Georgios N. Yannakakis Abstract—This paper presents the results of an explorative study on

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:49
92Magic: The Gathering / Trading card / Treasure / Draim arena / Viewpoint / Games / Collectible card games / Dominion

Evolving Card Sets Towards Balancing Dominion Tobias Mahlmann, Julian Togelius and Georgios N. Yannakakis Abstract—In this paper we use the popular card game Dominion as a complex test-bed for the generation of interes

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:53
93Georgios N. Yannakakis / Linux games / Dynamic game difficulty balancing / Mathematical optimization / Mobile games / Video games with variable translation control / Genetic programming / Pokémon Colosseum / Procedural generation / Digital media / Application software / Software

Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution Noor Shaker1 , Georgios N. Yannakakis1 , Julian Togelius1 , Miguel Nicolau2 , and Michael O’Neill2 1 Center of Computer Game Research, IT

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:54
94Artificial intelligence / Formal sciences / Agent-based model / Complex systems theory / Scientific modeling / Intelligent agent / Game theory / Utility / Decision theory / Science / Economics / Knowledge

Generative Agents for Player Decision Modeling in Games Christoffer Holmgård, Antonios Liapis, Julian Togelius Georgios N. Yannakakis Center for Computer Games Research

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Source URL: julian.togelius.com

Language: English - Date: 2014-03-03 06:27:45
95Video game bot / Artificial intelligence / Lie / Gameplay / Video game genres / Georgios N. Yannakakis / Turing test / Software / Ethology / Video game development / Social psychology / Behavior

Chapter 1 Assessing Believability Julian Togelius1 , Georgios N. Yannakakis1 , Sergey Karakovskiy2 , Noor Shaker1

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:48
96Randomness / Electric generator / Generator / Procedural generation / Computer programming / Notation / Electronic test equipment / Laboratory equipment / Computing / Information theory / Random number generation

Evolving Levels for Super Mario Bros Using Grammatical Evolution Noor Shaker, Miguel Nicolau, Georgios N. Yannakakis, Member, IEEE, Julian Togelius, Member, IEEE, and Michael O’Neill Abstract— This paper presents the

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:54
97Monte Carlo methods / Computer programming / Procedural generation / Random number generation / Electronic test equipment / Electric generator / Generator / Fisher–Yates shuffle / Gameplay / Randomness / Mathematics / Computing

A procedural procedural level generator generator Manuel Kerssemakers, Jeppe Tuxen, Julian Togelius and Georgios N. Yannakakis Abstract—Procedural content generation (PCG) is concerned with automatically generating gam

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:52
98Constraint / Real-time strategy / Evolutionary computation / Level design / Cartography / Applied mathematics / Science / Software development / Mathematical optimization / Genetic algorithm / Candidate solution

Sentient Sketchbook: Computer-Aided Game Level Authoring Antonios Liapis Georgios N. Yannakakis

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:55
99Windows games / Decision theory / Fixed points / Game theory / Minimax / Game mechanics / Real-time strategy / Tic-tac-toe / Artificial intelligence / Games / Gaming / Mathematics

Modelling and evaluation of complex scenarios with the Strategy Game Description Language Tobias Mahlmann, Julian Togelius, and Georgios N. Yannakakis Abstract— The Strategy Game Description Game Language (SGDL) is int

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:52
100Georgios N. Yannakakis / Computational neuroscience / Neural network / Play / Conflict resolution / Emotion / Psychology / Serious game / Behavior / Ethology / Mind

Siren: Towards Adaptive Serious Games for Teaching Conflict Resolution Georgios Yannakakis1, Julian Togelius1, Rilla Khaled1, Arnav Jhala2, Kostas Karpouzis3, Ana Paiva4 and Asimina Vasalou5 1 IT University of Copenhagen

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:51
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